Friday, January 17, 2014

A new jam, with more game

So, I have decided to make something of a Fire Emblem clone game themed upon Pokemon elements...

What this means is that it will be a turn-based combat strategy game where you accumulate units whom you train and fight against enemy armies in a sequence of levels. My plan is to progress as follows:

First Steps: basic infrastructure (what to look forward to today)

1. Set up a system for tile-based maps, starting with ASCII creation, possibly being eventually replaced by a real GUI editor, but as the initial goal is to get one map working, I will stick with hand-drawing with ASCII for now.

2. Set up map interactions: showing details of things the cursor is on, selecting units, moving units

Next Steps: Stats / Combat Math - a rudimentary version of the game would be playable at this point

Next Steps: Levelling / Skill Acquisition

Next Steps: Capturing? If this is going to be Pokemon themed...

This all might fill up the game jam, but if I get all the above done, then I might try to add the following features:

-multiple levels
-JSON serialization of player progress so that players could save their progress and keep playing.

This will be my first game jam game with pre-drawn assets of any kind, so...stuff will be interesting.

As both this and my Dominion game have plenty of extensibility, I imagine I will have plenty of projects to work on in the weeks/months following Winter Stufy.

No comments:

Post a Comment