So, I have decided to make something of a Fire Emblem clone game themed upon Pokemon elements...
What this means is that it will be a turn-based combat strategy game where you accumulate units whom you train and fight against enemy armies in a sequence of levels. My plan is to progress as follows:
First Steps: basic infrastructure (what to look forward to today)
1. Set up a system for tile-based maps, starting with ASCII creation, possibly being eventually replaced by a real GUI editor, but as the initial goal is to get one map working, I will stick with hand-drawing with ASCII for now.
2. Set up map interactions: showing details of things the cursor is on, selecting units, moving units
Next Steps: Stats / Combat Math - a rudimentary version of the game would be playable at this point
Next Steps: Levelling / Skill Acquisition
Next Steps: Capturing? If this is going to be Pokemon themed...
This all might fill up the game jam, but if I get all the above done, then I might try to add the following features:
-multiple levels
-JSON serialization of player progress so that players could save their progress and keep playing.
This will be my first game jam game with pre-drawn assets of any kind, so...stuff will be interesting.
As both this and my Dominion game have plenty of extensibility, I imagine I will have plenty of projects to work on in the weeks/months following Winter Stufy.
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