So, the movement based on terrain I thought was working, but I discovered some corner cases at the end of the day where it falls apart (I discovered that it sometimes falls apart, I have yet to discover why it does so in some cases).
I also implemented turns, kind of (your turn ends when all units finish moving, then the opponent's turn happens, in which nothing occurs)
Maybe I will try to debug the move code later in the day, as it works in a very large percentage of cases, I am not sure why/where it fails.

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