Thursday, January 23, 2014

End of Day 5 - A little star on the horizon...

Today I made taking damage much smoother, with a kickback for when the collision occurs and a small recovery period in which the character is invulnerable. I spent most of the day writing A*, tailored to my preexisting Map and Tile code. The meat of the code is now completed, and the next task will be integrating A* into my enemy AI. Hopefully that will be up and running soon. Once the enemy AI is complete there isn't much else to do in terms of implementation, and I can then focus on actual gameplay, ie level design, items, spells, enemies, etc.

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