Hoping to finish up the glitches with the conditional jumping. I'm then planning on moving to projectiles that can penetrate polygons due to speed/mass. There are several important things that I need to clean up as well. I'm not actually using meter units for my box2d so I need to convert into meters eventually and use some modification to debug draw so I can still see my results. I also need to tidy up the collision handling by having all the objects implement an interface that involves a single method collision as Morgan suggested.
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