Tuesday, January 28, 2014

Day 8 Pre

Hoping to finish up the glitches with the conditional jumping.  I'm then planning on moving to projectiles that can penetrate polygons due to speed/mass.  There are several important things that I need to clean up as well.  I'm not actually using meter units for my box2d so I need to convert into meters eventually and use some modification to debug draw so I can still see my results.  I also need to tidy up the collision handling by having all the objects implement an interface that involves a single method collision as Morgan suggested.

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