Tuesday, January 21, 2014

End Day 3: The enemies have risen...

I accomplished my goal of getting enemies implemented;  they now walk around (randomly), collide with objects, and die appropriately when hit enough times with magic.  The damage system (especially the damage calculation to the main character) is a little flawed, so I'll have to work on that. Hopefully I'll get some smarter enemy AI going eventually, but I got what I wanted to accomplish done today. Screenshot below:

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