Post Mortem:
Figuring out the animations for the boss ended up taking alot longer than expected. The sprite sheet for the boss was not clearly laid out, which meant that I had to manually discover the pixel dimensions for each animation. Animating the minor enemies went much more smoothly than expected. The biggest surprise was probably how my game was not as complete as I wanted it to be, because I thought I would have been able to accomplish much more. However the game itself looks pretty cool, and I thoroughly enjoyed making it. If I were to go back and do it again, I think I would completely change the gameplay design. The game as it is right now does not feel as fun as I thought it would be because the gameplay is pretty repetitive. I would also more carefully plan out the artwork I used so that the theme of the game would be more uniform. The artwork and the gameplay had no real focus, and certainly did not match my original theme of an alcoholic superhero.
I spent my time in the second half of the Game Jam first replacing the rectangles with animated enemy sprites. I then created the checkpoint platform and got the camera to freeze at the checkpoint and lock the player in. I then found the boss sprite and animated the three moves he cycled between. I then implemented the gameplay interactions of his three moves. Finally I added death animations for the enemies and implemented more power ups and their corresponding images.
Nick Wolf out.
No comments:
Post a Comment