Friday, January 24, 2014

Day 6 - Finishing A* and Adding more depth

Hello everyone! The most significant piece of coding I have left to do is to integrate A* into my enemy AI. After that's done, there are only a few aesthetic things to take care of and then I can turn to adding more content. In terms of implementation goals, this is what I want to have done:

  • A* integrated into enemies
  • smoother walking (WASD get a little "sticky" at times)
  • more detailed start screen, as well as smoother "game over"state
The main focus will be on A* today, so that's where I'm headed.

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