Monday, January 27, 2014

End of Day 7 - Now for some content!

I've finally got the enemy AI where I want it to be, so now there are three basic types of enemies:
-passive enemies, that don't attack unless provoked
-mildly aggressive enemies that have a small wait time before moving towards the character
-very aggressive enemies, which charge at the character constantly with a faster speed

I'm thinking of adding some enemies that can shoot projectiles but that's if I have time. I'm in the middle of building some entirely new maps, so pictures will be up when that happens!

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