Wednesday, January 22, 2014

Day 4 - Time to keep chugging along

Goals for today:

-Fix end of move menu so that it actually only pops up at the end of motion, and make options selectable and do what they are supposed to do (which involves beginning to implement combat math)

-I would also like to fix movement in the sense of accounting for terrain with higher movement cost and impassable obstacles like enemies

-Things to start to worry about:

-Character details / inventory screen
-Turns
-AI

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