Hi everyone,
I'd just like to say how much fun this entire experience was. After long hours of catching up on code that I got behind on I ended up with a really great game. There are a few little score glitches that I will fix, but all of the pictures came together quite well. Also, the only other thing I wish I had had time to implement would be sounds that match the shows. That would be something really easy to do though once I had time to do it.
Anyway this game jam I think went a bit more smoothly coding wise because I used a lot of the techniques that I learned in the previous game jam. For example, I used the benefits of objects a lot more for things that I needed to be selected onClick. Also, it became very useful to have all the dialog in arrays so that I could just go through the array with some counters than having individual strings.
If I could have done things a bit more differently and had a bit more time I would have added a few more minigames to each level. Also, I would have made the text be more reader friendly and I probably would have tried to make the timers on how long the text is on the screen a bit shorter. Implementing a "skip over explanation" feature would have been useful too.
However, other than the days that I missed due to car issues I felt as if my time management was really nice. If I hadn't had to catch up, I might have been able to add some more of the features I wanted.
If I were to do another game jam I would likely make sure that I had a better idea of "necessary" features versus "perfectionistic" features. My time management could have been improved after being set back due to car issues if I had just altered my priorities a bit of what features absolutely needed to be implemented versus the ones I was determined to put in due to my own perfectionistic needs.
Anyway, I had a great time and here are some pictures I used for my game. :)



No comments:
Post a Comment