Monday, January 20, 2014

Day 2 - Offsite working, so much to do

So, as I continue to think about my game, I realize just how many elements there are, and thus I will try to strip down some of the most important things. The last day was all about visuals, so though I have started looking at sprites, I think I will try to take a day off from that in order to try to implement the following features:

Adding Enemies / Allies to maps in a serializable way
Implement selecting / moving units
Start working on stats / combat [ for those unfamiliar with the Fire Emblem series, combat is very mathematically precise; I will however have to choose what formulas from 13 different games I will base mine off of]

No comments:

Post a Comment