I like having plans. It's pretty great.
0) a jump button = accomplished
1) tile/character intersection = accomplished, and wall detection doesn't suck anymore.
2) implement the goal, i.e., have moving into the goal square trigger a 'win!' message = accomplished
3) spikes and death = accomplished! (Well, everything but the shrinking thing. But that was a little weird and is not a big deal.)
Whoot! I'm almost ready for multiple levels and exciting things like keys, locks, trampolines... maybe even lasers! Who knows?
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