Wednesday, January 22, 2014

End of Day 4 - Menus and invisible singular fighting

So, I did what I planned to do today, which was make the options that pop up after a move do what they are supposed to do. That is, if you select "wait", the unit will finish its turn and be unable to move until the next turn, and if you select "attack", you can choose an adjacent unit to attack. I then also implemented 95% of the combat math from FE3, so when you attack, attacking actually happens. Now, there are no animations for the attacking or anything, but that is planned for the future. I did not get to the second bullet on my list, as I didn't plan on implementing all the combat math / data in order to facilitate combat math like weapons and terrain bonuses, but I did all that, so great. The game is coming along at a reasonable pace, though every time I finish a feature or two, I remember just how much there is that must be done in a game like this.

Here is an image of the game state after a single attack has been performed (there are not yet turns, so this is the full extent of what can happen in the game)


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