Monday, January 20, 2014

End of Day 2 - moving and pretty sprites and units and actual game play is coming soon enough

I got most of my goals done for the day with one not-so-completed, but a couple of other nice things added.

Additions:
-Cursor movement smoother: you can hold down an arrow key to keep moving the cursor, cursor screen dragging is still not quite proper, though functional.
-Sprites w/ Animations - All units on the map now have sprites that go through idle animations, further animations are annoying and likely beyond the scope of this jam
-Movement - clicking on a unit highlights all the places on the map they can move to (note, this does not take into account terrain or enemies); clicking on one of said places will move the unit to that place, if it is your unit (you cannot move enemies). You can, however, move an infinite number of times per turn, but seeing as turns have not yet been imnplemented, this is to be expected.
-Unit detail - the unit under the cursor or the unit that is moving has its name and hp (the hp is a lie and not yet related to a stat used in combat or anything) displayed in a box that changes which corner of the screen it is displayed in as to not hide your cursor

So, with all of this stuff done, maybe by tomorrow the player will be able to attack? That's pretty optimistic, but maybe it will happen. Maybe.

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