Thursday, January 9, 2014

Day 4 - Making the game playable

It is time to finally stop being lazy and doing the math for card-clicking, so that the game is actually playable.

That shouldn't actually be too hard, so I should be able to start making a rudimentary AI so that I can at least get started working on how AI parameterization would work.

And after this clicking works, I shouldn't have to deal with user input until I actually have customizable AI working.

And as conversations have indicated...prettification comes much later.

No comments:

Post a Comment