Wednesday, January 15, 2014

"End" of Day 7 - things work, but are so ugly

So, I have implemented a way for players to design their own AI, which they can then either play against or have multiple AIs face against one another.

Features that may be added later today:
-Reasonable naming of players for end display (right now says "Player 1/ Player 2" - but these are based on turn order, which gets shuffled)
-Saving AI results temporarily, i.e so you can play against two of the same AI
-making the interface for AI designing not the ugliest thing in the world
-downloading/loading AI from local computer

Features for the more distant future:
-Database for storing AIs, possibly with configuration dependence
-System for comparing AIs by running hundreds/thousands of simulations.

But, things work. This is the result of a game played between the default AI and a very bad one that I made quickly. Some more work will probably happen tonight, but I don't think I will have to move to Hawaii.


No comments:

Post a Comment