Getting most of the actual game mechanics and features to work at all was pretty easy, but the problem I found was getting them to work well. Some of the features felt clunky or didn't work the way I had initially envisioned. One of the other problems was that my game didn't really have a theme so it was difficult to choose art because my game was defined more by the mechanics then the story.
Learning how Box2D worked took some time, but once I got going I was surprised how simple it was to do seems that I thought would be more complicated.
I spent the first day trying to get Box2D to work. Then I spent the next 3 days trying to get the physics and gameplay working between making the player character and getting it to move the way I wanted and implementing game flow. I spent roughly 1 day on extra features like spikes and magnets, and 2 days designing levels that I thought would be interesting and challenging. I also spent some time making menus and messages but that didn't take much time.
I actually liked how the game concept in general turned out, but I wish I had spent more time on the art so it actually looked good and spent a little more time perfecting the physics features to improve the feel of the game.
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