Thursday, January 16, 2014

Post Mortem, Shelton

So the main problem I faced with this game was a lack of direction. I knew what kind of features I wanted in the game but didn't really have a sense of how they would go together. This led to a last second kind of dash to make something relatively playable. This also led to another problem of having the implementation of any given feature work in isolation but not with the other features that would be implemented. Nearly all of the development time was spent trying to get the action system up and running. If trying to make this game again I would most definitely spend more time planning out the game and figuring out the specifics of every feature before trying to blindly implement them.

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