Wednesday, January 8, 2014

Day 3 Goals, Shelton

Today's are to start implementing the planning phase of the game. It will involve these steps:

  1. Create a Action trait that will act as the ancestor for all the different types of actions a unit can perform
  2. Create a MoveAction class that implements the Action trait
  3. Create a way to add actions to units
  4. Create a way for actions to be executed  

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