Monday, January 13, 2014

Day 6 Kyle

Got the basic polygon clipping and physicalization to work.  Unfortunately, it's very glitchy.  Polygons are created on top of each other from time to time and there are occasional assertion errors and other game breaking bugs.  The main problem is that frame rate tends to drop out at random intervals for what seems to be no reason.

For today I want to address these bugs and make the system work without any errors.

Tomorrow, I wan to implement the propellor engines that will make the base float.  I also need to make the destructible polygons link together with joints when the player creates them.  I will then need to program how the engine makes the base lift off in the first place.

On the last day, I want to implement the cannon.  Firstly, I would create the interface for placing the cannon structure in the first place, and then go on to implementing the cannon controls and shoot animations. Lastly, I need to make sure that damage done by the cannon is working fine.

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