Well, rotation works! (Mostly.) Here's my plan for the next few days.
- fix the bugs in rotation
- action queue (for this, the 'actionInProgress' in rotation needs to be fixed so that it stays true for the entire duration of the action)
- make functions for moves that involve rotation and/or sequences of actions: swing, allemande, gypsy, chain, etc.
- check lady-on-the-right for swing; functions that can handle inputting different amounts of rotation
- multiple hands-4
- progression
- if time, a better interface: display queue, or an order-able queue
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