I have a reasonable means for describing AI, and I have made a rudimentary AI that works with the very small range of setups that are currently possible in my game. Indeed, though I and my one outside playtester (Rinna) have won most games against it, the last game where I tried to get a screenshot for the game, I lost to the AI!
At the end of today I started working on cards that require player decisions (Mine, for example), so that will probably be finished soon when I next get around to working. Other than that, all that is left is making the interface more readable / usable (for example, the AI now takes it's turn instantaneously without telling you anything), making the AI potentially more detailed, and making the AI editor.

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