Well, rotation is SORT OF working, which is exciting! There are still bugs to be worked out. I spent way more time sorting this out than I'd counted on, so I didn't get to any of my other goals. I THINK I managed to distinguish between linear and polar (i.e. rotational) movement, but I won't know for sure until I get rotation to work on more than one dancer at a time.
So, on Monday, I need to work out the kinks in rotation (like I mentioned, it all goes to pot when I try to do it one more than one dancer at a time... and also for some reason when I try to send a sprite to POS_3...) After that, I'll start working on the queue. (Potential problem here: the queue relies on the actionInProgress boolean, and while actionInProgress remains 'true' for the entire duration of a linear action, it for some reason flips back and forth over the course of a polar action...)
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